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- Added : 41 days ago |
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- Category : Game
- Provider : http://youtube.com
- Description : This was a fun little experiment I ...(more)did to see how much damage potential I could inflict without the use of a well-timed Geno Whirl. However, what started as a harmless little test turned into a glitch. :P
Apparently it's possible to do over 9999 damage, but the numbers screw up when you get this high (similar to what happens in EarthBound when your HP goes over 999; the game starts reading non-numerical data when it attempts to visually render the higher numbers.)
As far as I know, this is the most damage you can possibly do in Super Mario RPG. Although, if it's possible to do higher, I'll gladly stand corrected. My knowledge of Super Mario RPG's game mechanics is fairly limited.
In case people are curious about the conditions in this battle, I'll explain them:
- King Bomb has the lowest Mg. Defense in the game (0, tied with Shelly), who is also vulnerable to Jump.
- Mario's level is 30, with a base Mg. Attack of 143. Mario was given the "Magic" bonus at each level up. He's equipped with the Super Jacket (+50 to Mg. Attack) and the Attack Scarf (+30 to Mg. Attack), which boosts Mario's base Mg. Attack to 223. In addition to that, Mario was also given the "Attack Up!" bonus. So basically, I think Mario's Mg. Attack is as high as it can possibly be (without using hacks, of course.)
- Mario does 100 consecutive Ultra Jumps. Ultra Jump has a Magic Power of 65 (and yes, I cheated to do that many jumps...)
- This video was recorded in Super Monkey RPG (a text-only hack), but you probably can't tell by watching the video. :P (less)
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- From : snowMan
- Joined : 2007/01/26
- Total Points : 43,212
